Tiny Terror Tower (beta)

Only the most courageous dare enter in search of the Amulet of Yendor! ★

Shop Potion = 2 gold
Tomb Skeletons get +1♥
Camp Orcs & goblins get +1♥
Cave Trolls get +1♥
Den Dragons get +1♥

Rules

When you enter a room (other than the Shop), there’s a chance you’ll find a Monster (50%), a trap (~17%), an Item (~17%), or an empty room (~17%).

Once you clear all rooms on a level, proceed to the Den to ascend to the next level.

Races

Your race is chosen randomly when you roll a character. Depending on your race, you get an attack bonus against certain Monsters.

Each race has a maximum of 3 hit points.

Monsters

♥ = 1 hit point

Monsters have a 50% chance of dropping an Item.

Items

How combat works

For every +1 attack, you are rolling a d6 and then taking the highest roll as your attack.

For every +1 defense, the monster is rolling a d6 and then taking the lowest roll as its attack.

An attack roll is successful on a 4, 5, or 6.

Traps

A trap is disarmed successfully on a roll of 4, 5, or 6. Otherwise, the trap is triggered and you lose 1 hit point.

Amulets provide +1 against traps. This means for every amulet you have you are rolling a d6 and then taking the highest roll.

Winning

You win immediately upon discovering the Amulet of Yendor! ★

Credits

The rules for this game come from the excellent Dungeons & Business Cards (with a few tweaks). The map was created with One Page Dungeon.

The game was developed by Blake Watson. It uses the minimal Bamboo CSS framework.